D&d 5e Ranger Spell Slots

  1. D&d 5e Spell Slot Tracker
  2. All Ranger Spells 5e
There's something I don't really get about Ranger spell selection in 5e. Player's handbook says:
You know two 1st-level spells of your choice from the ranger spell list.The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.Additionally, when you gain a level in this class,you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

Does this means that, as a ranger, you must keep the same spell selection during a whole level? Can't you change then after a long rest or something like that? A whole level seems too much time and gives little time for experimenting, right?
D&d 5e Ranger Spell SlotsD

D&d 5e Spell Slot Tracker

Smite is key in this build. Smite benefits from high-level spell slots, which we just discussed. Warlocks won’t take a spell slot hit from multiclassing with another spellcaster, so you have plenty of high-level spell slots to use with Smite. Plus, Warlock regain spell slots with a short rest, giving you more uses of Smite than a typical Paladin. Ranger and some other classes is able to prepare these spells Dungeons and Dragons 5e - D&D toos, Spells, Spell cards, Spellbooks' D & D-Spells. For Ranger exclusive spells. 3 columns Landscape Use default order Compressed Include spell slots Exclude spell slots. Create and save your spellbook, sign up now! Reset your filter.

D&d 5e Ranger Spell Slots

All Ranger Spells 5e

Hi everyone. I haven't seen anyone particularly mention that the new Slayer Ranger got bonus spells known again. They keep going back and forth on if that will be a core part of the Ranger. I personally think the ranger could really use some bonus spells (I also think Hunter's Mark should be a class ability, but that's neither here nor there). So, what should those bonus spells be?
Here's my stab at it:
Beast Master
1st –Animal Friendship: 'New' Beast Masters can talk to animals, but sometimes you still have to calm momma bear in a split second.
2nd –Beast Sense: Super useful to put on your companion and send them off.
3rd –Conjure Animals: Call animals to your aid.
4th –Polymorph*, Dominate Beast*: Unsure which. Polymorph if it could be limited to beasts maybe (Dar never did that, though), or a big Dominate when needed.
5th –Commune with Nature?: There wasn't much that stood out here.
Hunter
1st –Longstrider: Hunters need to be quick to track down their prey.
2nd –Locate Object: Hunting someone with a stolen object?
3rd –Nondetection: Better to stalk up on someone.
4th –Locate Creature: Super tracking.
5th –Scrying: Even more super tracking.
What are your thoughts? Does the ranger need more spells? Do you have other suggestions for these spell levels?